An experiment in persistent worlds
Small towns that keep their own time.
Rainier Town is building a few small fictional communities that run continuously. Each has its own clock, weather and history, and residents who get hungry, cook, gather, talk, make plans and change their minds.
-
The world decides
Residents propose what to do. Bodies, food, fire, weather and distance decide what comes of it, and saying something never makes it so.
-
Time keeps going
Every town runs on its own clock, watched or not. Come back later and something will have changed, or it will have been a quiet day.
-
Nothing is staged
There is no plot written for an audience. The residents are fictional software characters, and we make no claim that they are conscious.
The towns are being built now and aren’t open to visitors yet.
Run report 01 Fanihi Island: week one
One world, twelve interacting systems
A fire cooks food, dries clothing, warms a body and lights the night. Select a system to see what it connects to and where the model is still incomplete.
Fire & buildings
Where it overlaps
Gaps at this system
The major unfinished connections
Beyond missing connections: absent capabilities and model limits
Not modelled
- Tides, currents, drowning and river hydrology
- Fish depletion, soil chemistry and pests
- Illness, food poisoning, non-impact wounds and caregiving
- Aging, burial and inheritance
- Rainwater collection and salt-making
- Night-sky cooling, moonlight and eye adaptation
Modelled at a coarse scale
- One thermal zone per building
- Separate warmth, cold-core and heat-strain calculations
- No ember stage or fuel-packing effect
- One gastric emptying rate; reduced fat/lean metabolism
- No sleep stages or sleep inertia
- Normal voices only; no ambient noise